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From the days when we used to play pixel-sized brick in Tetris in our hand held mini game consoles, to the 8 bit colored guy jumping over the poisonous tortoises, hopping in clouds and into tunnels as Super Mario Video Games, there is huge difference in video gaming world of today. Real life like graphics, Artificial Intelligence, and plots are the dominant factors. The video games are more sophisticated and are evolving in every new version. At present, major game console manufacturers include popular companies like Microsoft and Sony with their X Box Series and PlayStation Series. These companies also keep on pushing the limits of the hardware used in their Consoles, to deliver a more realistic gaming experience with faster processing and HD graphics. They have also introduced the feature of online networking between gamers using consoles or computers that have taken video games a level up in gaming experience. All of us are very much familiar with the Legendary Super Mario Character from Nintendo. Below is the Super Mario character in its many versions. As the years passed by, we can clearly see the enhancement in the graphics quality of the character.

(Image Courtesy: GamingMag) (Image Courtesy: GamingMag)

 

When we consider highly popular games like Call of Duty, Grand Theft Auto, Unreal Tournament, FIFA, and so on the characters are almost real lifelike.

(Image courtesy: http://www.quazoo.com/) (Image courtesy: http://www.quazoo.com/)

 

(Image courtesy: http://www.mirror.co.uk//) (Image courtesy: http://www.mirror.co.uk//)

 

Let’s understand the technicalities and the effort needed to create the characters for such AAA Games (Video Game Industry term used for games with the highest development budgets and levels of promotion).

The first step to develop a character in 3D for a Game is to create a visual definition of the character, which can be a 2D Art ( In case of character similar to Super Mario) or High Resolution Real Photographs of the characters ( In case of FIFA Football players), taken specifically for the 3D character development procedure.

(Image courtesy: http://www.ea.com/) (Image courtesy: http://www.ea.com/)

 

Next step is to put the respective profile photos of the character into the viewports of the 3D Software like Autodesk Maya or 3D Studio Max to create the base polygonal mesh of the character in the specific polycount specified by the game engine, within which the entire game is developed. The following bust of the character is being made with approximately 4500 polys.

Image 5

This base poly mesh is then taken into the software called ZBrush for more detailed sculpting and polypainting (Refer http://pixologic.com/zbrush/features/PolyPaint/ ). Once the base mesh taken into ZBrush is sculpted and poly painted to match the real life character, then the sculpted polymesh is exported into a file format compatible with Maya or 3D Studio Max and the Polypaint gets exported into different layers such as Diffuse, Cavity, Ambient Occlusion, Displacement, and Normal Maps.

Image6

All of this is than taken into a 3D Software such as Maya or 3D Studio Max for the final output into the game engine. Once finally put into Maya, the above sculpted character bust looks something like this.

Image 7

Not only game characters, almost all game assets are being developed in 3D in similar ways. I will come up with a more detailed explanation about the game character development techniques using Autodesk Maya, ZBrush, and Adobe Photoshop for AAA Games in our other blogs.

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19 Locations
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A-201, WestGate Business Bay, SG Road, Makarba, Ahmedabad 380015
Hyderabad
Block –B, Wing 1, 2nd Floor, Cyber Gateway, Hitech city, Hyderabad 500081
Gurugram
2nd Floor, Tower B, Unitech Cyber Park, Sector 39, Gurugram 122001
Singapore
70 Shenton Way, #13-03, Eon Shenton, Singapore 079118
Bengaluru
Subramanya Arcade SA Tower, 2nd floor, A-wing, Bannerghatta Main Road, BTM Layout, Bengaluru, Karnataka 560029
Chennai
8th Floor, Smartworks, Olympia National Tower, Block 3, A3 and A4, North Phase, Guindy Industrial Estate, Chennai 600032
Pune
7th Floor, IT-7 Building, Qubix Business Park Pvt. Ltd. SEZ, Phase - 1, Hinjawadi, Pune 411057
Mumbai - Thane
AWFIS 1st Floor, Nehru Nagar, Wagle Industrial Estate, Thane West, Thane Maharashtra 400604
Mumbai
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Pune
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London
c/o SPACES, 12 Hammersmith Grove, London W67AP, UK
Ireland
Grove, Fethard, Co. Tipperary, E91 E282, Dublin, Ireland
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Canada
55 York Street, Suite 401 Toronto, ON, Canada M5J 1R7
Mexico
Tomas A. Edison 1510-201 Ciudad Juárez, Chihuahua, Mexico 32300
Seattle
4030 Lake Wash Blvd NE, STE 210, Kirkland, WA 98033
Troy
6915 Rochester Road Suite 300 Troy, MI 48085
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1248 Reamwood Avenue Sunnyvale, CA 94089
New Jersey
343 Thornall Street Suite 720 Edison, NJ 08837
Dallas
5851 Legacy Circle Suite 600 Plano, TX 75024